Trò chơi bắn đạn đơn giản sử dụng Unity
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1 using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4
5 public class MobileUICtrl : MonoBehaviour {
6
7 public GameObject player;
8
9 PlayerCtrl playerCtrl;
10
11 // Use this for initialization
12 void Start()
13 {
14 playerCtrl = player.GetComponent<PlayerCtrl>();
15 }
16
17 public void MobileMoveLeft()
18 {
19 playerCtrl.MobileMoveLeft();
20 }
21
22 public void MobileMoveRight()
23 {
24 playerCtrl.MobileMoveRight();
25 }
26
27 public void MobileMoveStop()
28 {
29 playerCtrl.MobileStop();
30 }
31
32 public void MobileFireBullets()
33 {
34 playerCtrl.MobileFireBullets();
35 }
36
37 public void MobileJump()
38 {
39 playerCtrl.MobileJump();
40 }
41 }
2 using System.Collections.Generic;
3 using UnityEngine;
4
5 public class MobileUICtrl : MonoBehaviour {
6
7 public GameObject player;
8
9 PlayerCtrl playerCtrl;
10
11 // Use this for initialization
12 void Start()
13 {
14 playerCtrl = player.GetComponent<PlayerCtrl>();
15 }
16
17 public void MobileMoveLeft()
18 {
19 playerCtrl.MobileMoveLeft();
20 }
21
22 public void MobileMoveRight()
23 {
24 playerCtrl.MobileMoveRight();
25 }
26
27 public void MobileMoveStop()
28 {
29 playerCtrl.MobileStop();
30 }
31
32 public void MobileFireBullets()
33 {
34 playerCtrl.MobileFireBullets();
35 }
36
37 public void MobileJump()
38 {
39 playerCtrl.MobileJump();
40 }
41 }
Use this for initialization